Recent Articles:

Creation of male/female embryos shows need for federal oversight
Chicago Tribune
July 13, 2003
Why use male cells in female embryos? This is just simple (if naive) practicality: Y chromosomes can be distinguished with a quick and inexpensive test. If the implanted cells became incorporated into the embryo, they would be easy to spot. So [Norbert Gleicher]'s team placed up to three male cells into female embryos that were 21 days old.

Of Pharmers and Chimeras
Spiked Online
August 6, 2002
The green fields that ostentatiously carpet the hills of Scotland are home to the drug factories of the Roslin Institute. These factories produce only a modest amount of gas, and nobody in the neighborhood is complaining. After all, these 'factories' are sheep, genetically engineered to produce human proteins in their milk.

Playing God
June 18, 2002
Bush's bioethics czar Leon Kass wants to criminalize lifesaving medical research because it violates the natural order of things. Would he have opposed wiping out smallpox?

Videomaker Articles:

Dissecting a Digital Camcorder
October, 2002
Watch over a video technician's shoulder as he lays out all of a camcorder's parts -- from lens to CCD to recording head -- but don't try this at home!

Author Your Own Director's Cut on DVD
April, 2002
Making video for DVD isn't like producing for VHS. It's a whole new ball game!

Computer Editing: Introduction to Computer Animation
February, 2002
Today's powerful animation software can help you create dazzling animation productions.

Keying DV Without Getting the Blue-screen Blues
November, 2001
How to overcome the problems associated with keying digital video

Talk to Me! Making Animals Talk for TV
October, 2001
A behind-the-scenes look at how Hollywood makes creatures speak.

Hollywood's Dark Secret: Shooting Day for Night
July, 2001
Go behind the scenes of a fictional, low-budget horror flick and discover how to produce nighttime shots during the day.

Magic Morphing: Setting Freeze Frames into Motion
June, 2001
A student's idea to infuse frozen instants-in-time with visual movement led to a cutting-edge Hollywood effect.

Getting Started: Creative Camcorder Supports
March, 2000
There's no longer any excuse for shaky shots.

Image Stabilization: EIS/OIS
December, 1999
Explore some of the different techniques that are used to stabilize images, and get some ideas for putting this miraculous technology to work.

Tune Your PC For Editing Video
October, 1999
Retrofitting a computer for nonlinear editing can be frightening. But, if it's done right, the payoff is worth it. Watch as we configure a Windows/Intel PC for nonlinear and see, step-by-step, just how to set up your home computer for video editing.

Bit by Bit - Digital Takes Over
September, 1999
Digital video is more popular than ever. Does it warrant the hype? Dr. Mylar explains the virtues of the digital medium.

Hollywood's Secrets Revealed: A Look at Special Effects in the Movies, Yesterday and Today
October, 1998
Look inside the creation of some of Tinsel Town's special effects wizardry.

Digital Video & FireWire Made Simple
May, 1998
When digital video (DV) is combined with FireWire, you have everything you need to edit great quality videos. Dr. Cathode answers your questions about this new technology that's creating an exciting upheaval in the video world.

Digital Video 101
July, 1997
Digital video is only a decade old, but already it has turned the video world inside-out. Here's a helpful primer on digital video basics.

Animation Software
January, 1996
Animation the word conjures images of everything from moving 3D logos to spectacular outer space battles. Join Scott Anderson as he explores the software that can make animation a reality for your next video.

Desktop Video: Computer-generated Video
March, 1995
Add some computer-generated video to your next project.

Desktop Video: Singing the NTSC Red-green Blues
October, 1995
Singing the NTSC Red-green Blues, or does NTSC really stand for "Never Twice the Same Color?"

Desktop Video: Bundles of Joy
July, 1995
Taking a deeper look at software and hardware bundles

Desktop Video: Logging Tapes
June, 1995
Logging doesn't have to be so hard.

Desktop Video: Tips for Terrific Titles
May, 1995
Tips for adding some punch to your video titles.

Desktop Video: Linear vs. nonlinear Video
April, 1995
Linear vs. nonlinear: what are the tradeoffs?


Some books by Scott Anderson about science and technology. You'll find most of them at

Human Embryonic Stem Cells. A book on Stem Cells from Dr. Ann A. Kiessling and Scott C. Anderson. This is a college undergraduate text that brings together the latest breakthroughs in cell biology, reproductive biology, embryology, molecular biology, endocrinology, immunology, fetal medicine, transplantation medicine and surgery to tell the incredible story of stem cells.

Human Embryonic Stem Cells takes a look at the latest research in laboratories around the world that are working on stem-cell therapies for diabetes, heart disease, Alzheimer's, Parkinson's, arthritis, nerve damage and many other currently incurable diseases.

Morphing Magic. The definitive book on computer morphing by Scott Anderson. The book presents the surprisingly long history of morphing effects in the movies, going back to the end of the nineteenth century. Anderson introduces vector warping and morphing, using the included program Fantavision to teach the basics.

The book goes on to discuss digital image warping, and from there to a full description of animated Hollywood-style morphing. Contains clear, working C code.

On the Cutting Edge of Technology. A good historical introduction to nanotechnology, virtual reality and 3D animation.

Lots of pretty pictures, and chapters by Ivan Amato, Mike Morrison, Gayle Pergamit, Chris Peterson, Barbara Robertson and Scott Anderson.

PC Graphics Unleashed. Advice from a simpler time, but still worthy. Articles on digital image manipulation, morphing, 3D modeling, 3D Worlds, Stereo viewing, ray-tracing, radiosity and 3D medical imaging.

Good writing and clear code from Scott Anderson, Steve Anger, Spyro Gumas, Harry Dusenberg, Greg MacNicol, Rob McGregor, Dick Oliver, Sandeep Jolly, Chikai Ohazama, W. Andrew Bass, Truman Brown, Martin Crumpton, Jim Hawkins, Alfonso Hermida, William Newhall and George Stetten.

Tricks of the Graphics Gurus. Tons of content, including all the computer basics and many of the fun, simple tricks that make graphics programming so rewarding. These are some of the seminal descriptions of tweening, 3D rendering, ray tracing, morphing and fractals.

By Dick Oliver, Scott Anderson, Bob Zigon, James McCord, Spyro Gumas and other graphics gurus.

Copyright © 2000-2013 by Scott Anderson
For reprint rights, email the author: